Game-specific recovery inventory Game / build / branch / platform: Source service / instance / game root: DayZ selected config / mission / instanceId / profiles / custom storage: Rust selected server.identity / map / seed / world size / protocol: Framework and mod/plugin versions: Path | owner/game/mod | required state | backup inclusion | capture time | size/hash List actual paths; placeholders are not proof of coverage. External databases/services and supported export procedure: Secret-containing files and protected storage location: Recovery point before incident and independent storage copy: Normal shutdown completion / writer status: Archive contents inspected / transfer comparison: Destination paths / compatible versions / assigned endpoints: Isolated test method (Rust+ identity collision prevented): Startup/log acceptance: Known character/inventory/world/base check: Blueprint/plugin/permissions check where relevant: Restore date / observed result / failures: Final stopped copy and cutover time: Retained source / rollback point / reopening decision: Do not prefill a pass before a real restore and player check.