Minecraft Java workload record: no benchmark results are prefilled Pack/version/download source: Minecraft/loader/version: Java version and executable: Profiler/version/source: Server implementation: World backup/state used for repeat: Player count and activity/spread/dimensions: Chunk loaders and active farms/machines: Effective view-distance and simulation-distance: Heap -Xms/-Xmx: Service/container memory limit: Verified CPU allocation/sharing constraints: Session/time/duration: TPS: MSPT median / 95th percentile / max: Heap use and GC pauses: Process/service memory and swap pressure: Relevant tick-profile work: Profile local file path: Client FPS / connection symptoms: Gameplay acceptance result: Crash/error wording: One changed setting: Original value and restore method: Repeat session with comparable workload: Performance difference: Gameplay difference: Keep / revert / more evidence needed: Do not put credentials, player identifiers or private server paths in a public report.