DayZ performance capture Game build / branch / OS: Map and mission: Mod versions / recent change: Startup config and FPS cap: Recovery copy: Run label / one changed factor: Start and end time / timezone: Time since restart: Players / location / repeated action: Save/backup/update/task timestamps: Server FPS source / units / sample interval / values: Process memory source / units / values: Per-core CPU and disk observations if available: Client FPS / frame pacing / affected client: Connection warning / latency / loss evidence: Relevant log excerpt location: Result / repeat run: Rollback result: No results are prefilled. Keep server and client measurements separate.